It seems to work when going FORWARD through the story, but if I scroll backward through the script (like, to make a different choice) the quick_menu script sees the $ quick_menu = False command just before the choice pops up (since i want it disabled during it) and keeps it hidden from that point on while scrolling backward, with the only way to bri ng it back being scrolling forward again, with the same issue happening when I go back. You all probably would have gotten bored anyway.\"" For a moment, Quin looked sad, but he shrugged it off." "It seemed everyone else already had plans too. You "\"I wouldn't mind helping you, Quin. You "\"Believe it or not, I'm doing something with Preston today.\"" You "\"I'm just relaxing with Teddy today.\"" You "\"I'm heading out with Orion today.\"" ![]() You "\"I've got plans with Blake today.\"" One Bite Fills the Stomach of a Grown Woman.Code: Select all "Do I have plans with someone already?" The Power of the Goddess and Technology On My Side.I never did chat about IseKai’s amusingly named steam achievements! As tempting as it is to share them all out of context, I thought it’d be fun to pull a few from what a random number generator selects, and share them for your viewing pleasure.Ĭan you guess what unlocks with each of these titles? I’ll give you brownie points if you somehow guess at least 8 out of 16 correctly. The quickmenu variable is already defined within screens. So, while Kai is not romanceable, he still plays a critical narrative role! Thus, his name remains in the game’s title. If you are using a recent version of RenPy, yes, that is fine. When the choice is selected, the block of statements is run. You can so this as many times as you need to and can even change what you call it away from mask if you want, such as chara1shadow. On the of the second expression for the alpha set to the other image name the end of it 'as mask2'. init python: ('quickmenu') default quickmenu True: style quickbutton is default: style quickbuttontext is buttontext: style quickbutton: properties gui.buttonproperties. I had this problem yesterday and there is a easy solution. The menu choice ends with a colon, and must be followed by a block of RenPy statements. This code ensures that the quickmenu screen is displayed in-game, whenever the player has not explicitly hidden the interface. The string may be followed by an if-clause, which makes the choice conditional. Which resulted in unique paths and developments in the story we didn’t anticipate, but made the plot more compelling. A menu choice is an option the user can select from the in-game menu. Thus, we extracted elements and important reveals from Kai's route, and reworked the information elsewhere into the overall story. The story changed to tell the strong narratives of both Ise and Ceres, which surpassed Kai’s weaker “romantic” tale. Neither are romantic and so, it was omitted. We loathe the former, and the latter doesn’t send the right message. ![]() ![]() And against including the path the protagonist would have to follow to “become” someone Kai loves. We decided against writing a route about waiting and pining after a love interest who does as he pleases regardless of the protagonist's feeling. The route always reached an unsatisfying conclusion. No matter how we worked on Kai’s route, that truth remained. Seina, even with the player’s guidance, wouldn’t be able to get there. There’s a certain type of main character the protagonist must be in order for Kai to acknowledge her. The show statements on lines 16 and 26 display a sprite on top of the background, and change the displaying sprite, respectively. The scene statement on line 6 clears all images and displays a background image. Why? Well, there was a complete draft for Kai’s route, but as he was fleshed out the more unrealistic his romance with protagonist became. This segment of script introduces two new statements. We really appreciate the interest in Kai! He isn't however romanceable.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |